One Of The Worst ’90s Horror Movies Got A Choose-Your-Own-Adventure Sequel

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If you watch “Return to House on Haunted Hill” in good-old linear fashion, it will play out as a drab retread of the 1999 version, which doesn’t have much going for it in the first place. But once you delve into its interactive DVD features, it ceases to be a run-of-the-mill horror and emerges as a rare curio that exudes intrigue. You would think that such painstaking efforts to create branched narratives were planned from the get-go, but this was not the case.
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The original script didn’t contain any branching scenes at all, and the revised versions of the script arrived when the film’s principal photography was being sorted out. After news about the sequel’s DVD extra-feature (dubbed Navigational Cinema) was announced, actor Jeffrey Combs told CBR that he was “confused” about the filming process, where he gave “everything equal weighting,” but it was easy to “forget the variations” of the events. This is understandable, as shooting out of sequence with 90+ narrative branches in mind can get very confusing even in the most controlled, tight-knit on-set environments. All things considered, it is baffling that these elaborate story choices mostly lead to scenes with more nudity or gore, but only one choice changes the outcome of “Return to House on Haunted Hill” in a substantial way (where — spoilers! — you can choose to kill off every character in the film towards the end).
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The only merit that the sequel has to its name is the return of Combs’ Dr. Vannacutt, who is portrayed as a brilliant, yet irredeemably evil physician with a nefarious plan in the original film. The sequel, however, negates this innate complexity and frames him as a morally neutral doctor corrupted by an evil Baphomet idol (booooring!), which causes him to go insane enough and kill folks in gory, extravagant ways. Everything else feels stale and uninspired, where no amount of narrative shuffling is enough to salvage a story that was conceived more as a gimmick than a sincere attempt to scare or entertain.
Although “Return to House on Haunted Hill” squandered the opportunity to do something interesting with its interactive framework, a similar approach can be employed in future stories with a clearer artistic vision in mind. After all, the beating heart of horror often boils down to split-second choices, which cast characters into the mold of expendables or the final survivor. In the end, these navigational choices should matter.